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Infernity refinement Sdagaf10

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Infernity refinement Sdagaf10
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Infernity refinement

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Post by vaktaeru Sat Jul 28, 2012 11:25 am

Hey guys i got bored of my dragunities, so i'm revising the infernities that i made a while back. I think they're ok, but the risk factor is simply too high, and they can't really devastate the opponent unless i have a really good topdeck. I'm mostly looking for ways to consistently summon and retain beatsticks, as well as ways to generally reduce deck size/risk factor. Here's the list.

Monsters (21)
3 Infernity Archfiend (Staple min 3)
3 Infernity Necromancer (Staple Min 2)
3 Infernity Mirage
3 Infernity Beetle (Staple Min 3)
2 Infernity Beast
2 Infernity Avenger (staple min 2)
2 Infernity Guardian
1 Infernity Knight
1 Infernity Destroyer
1 Infernity Archer

Spells (9)
1 Infernity Launcher (Staple)
1 Dark Hole
1 Monster Reborn
1 Heavy Storm
2 ZERO-MAX
1 Into the Void
1 Wave-Motion Inferno
1 Dark Core

Traps (14)
3 Infernity Barrier (Staple Min 3, stops any effect no matter where the effect is activated from)
2 Infernity Force
2 Infernity Inferno
2 Infernity Reflector
1 Raigeki Break
1 Mirror Force
1 Phantom Hand
1 Ultimate Offering
1 Meteor Flare

Extra (15)
1 Infernity Doom Dragon
2 Void Ogre Dragon
2 Hundred-Eyes Dragon
1 Thought Ruler Archfiend
1 Scrap Dragon
1 Stardust Dragon
1 Dark End Dragon
1 Stygian Sergeants
1 Ally of Justice Catastor
2 Red Dragon Archfiend
1 Red Nova Dragon
1 Brionac, Dragon of the Ice Barrier
vaktaeru
vaktaeru

Posts : 21
Join date : 2012-07-22
Age : 26
Location : San Antonio, TX

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